Yarncraft and Cognition – Creativity and Cognition 2017 by Andrew Quitmeyer

Paper by Kitty Kelly about using yarn to explore the mind both biologically and mentally.

Abstract
The popularity of knitting and crochet, or yarncraft, is on the ascent. As more people discover its pleasures, enthusiasts and neuroscientists are also realizing that crafting with yarn elicits soothing and therapeutic effects. The meditative aspects of knitting and crochet are already familiar to the legions of yarncrafters, but recognition of the neuroscience of yarncraft is a relatively recent phenomenon. This work proposes to embody the relationship between yarncraft and its neurological benefits with a physical art project. This project will take the form of a large crocheted e-textile brain sculpture with embedded LEDs whose illumination is controlled live by a brain-computer interface worn by a yarncrafting practitioner. This sculpture visualizes the changes in the neurology of the yarncrafter.

Yarncraft and Cognition – Creativity and Cognition 2017 by Andrew Quitmeyer on Scribd

Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological Exploration

This paper outlines Andrew Quitmeyer’s PhD work developing a design framework for interacting with wild creatures and biological field work.

Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational… by Andrew Quitmeyer on Scribd

Abstract
This research aims to develop and evaluate a design
framework for creating digital devices that support the
exploration of animal behaviors in the wild. This paper
quickly shares the main concepts and theories from the
fields forming Digital Naturalism’s foundation while
presenting the key challenges emerging from these critical
intersections between field biology and computational
media. It then reviews the development of this research’s
hybrid methodology designed specifically for its multi-year
series of “Qualitative Action Research” fieldwork carried
out at a rainforest field station.
This paper analyzes the resulting on-site ethnographies,
workshops, design projects, and interactive performances,
whose take-aways are synthesized into design guidelines
for digital-natural media. This framework, itself, is then
evaluated via an extra iteration of fieldwork and the results
discussed. Finally, the paper identifies targets for continued
research development. Further areas of interest are
presented which will promote Digital Naturalism’s
progression into its own topic of study.

Hiking Hacks: Workshop Model for Exploring Wilderness Interaction Design (DIS 2018)

During our Digital Naturalism Conference, I will actually have to go full-on meta-conference  and present my research about the workshop model for Hiking Hacks at DIS 2018

http://dis2018.org/111-sessions-tuesday.html

Here is a full “pre-print” downloadable copy of the paper i will present

DIS_Hikinghacks_Revised_Final_PREPRINT

 

Hiking Hacks: Workshop Model for Exploring Wilderness Interaction Design (Preprint) – Andrew Quitmeyer by Andrew Quitmeyer on Scribd