Contextual Crafting – Graphic Essay

Full PDF on Archive.org

In 2024 I was invited by the nice people in the European “Feral Labs” network (that Dinalab is a kind of satellite member of) to write an open-ended essay on “Feralities.”

Over the past half-decade of quitting academia and setting up our own little independent lab, there had been many thoughts and emotions rolling around in my head that I had been wanting to express. This seemed like an opportunity to discuss my feelings on how building things in non human-oriented spaces (i.e. making shit outside) has guided me through my experiences with several institutions. This type of ramshackle making tended to provide an “othering” experience which made a lot of things difficult in my life, but also provided clear views of the machinations of various organizations.

That’s one explanation; though maybe the truth is that I always felt estranged from many of these existing ways of being, and ended up just stubbornly playing with stuff in the forest myself. Either way, I have always found two things invaluable to truly learning:

  • Building things
  • Taking time to sit an explore a place you are in

So combining crafting with interesting contexts has been the driver of what I tend to do to learn.

This essay was special to me, and I have always felt I express myself better visually than textually. The process of drawing and organizing these ideas also helped hone these nebulous concepts, and more efficiently get across some emotions.

Part of the Feral Labs writing policy that I found neat was that they explicitly had an anti-embargo on the works they were requesting. That is, they stated that they understood that the people they were requesting new works from were busy and might already have things they are working on for other publications, and that was alright with them to share this same publication across multiple formats.

So at the time, I was also the chair of the “More Than Human” track of the “Halfway to the Future” design conference. This conference was intended to solicit entries intended to provoke discussions rather than simply share research results, and that it was an “anything goes” call for crazy ideas. They also encouraged us chairs running the program to submit entries as well for the proceedings of this conference. So I also wrote this essay in tandem with ideas setting up the concepts of this conference. In a twist that I found absolutely hilarious, my essay was the only one of the ones submitted by the committee to get flat out rejected for being too different of a format, and, as one reviewer said, doesn’t belong in the “More Than Human” track of the conference.

So it never ended up actually published in HttF in a very fitting way for an essay about how these ideas never seemed to fit in anywhere but literally outside.

I am sharing it here now because it is an essay I am quite proud of. Kit Quitmeyer helped edit the entire essay and gave wonderful feedback. Also it was a delight to hear her giggling at parts and also every now and then exclaim something like, “oh, now I finally know what you were talking about!”

So that is my wish for you, that this little essay tickles you and also helps enlighten you about somethings I may have been trying to express to you before, but words along didn’t provide me with sufficient means for expressions without accompanying silly shapes and drawings.

Yarncraft and Cognition – Creativity and Cognition 2017 by Andrew Quitmeyer

Paper by Kitty Kelly about using yarn to explore the mind both biologically and mentally.

Abstract
The popularity of knitting and crochet, or yarncraft, is on the ascent. As more people discover its pleasures, enthusiasts and neuroscientists are also realizing that crafting with yarn elicits soothing and therapeutic effects. The meditative aspects of knitting and crochet are already familiar to the legions of yarncrafters, but recognition of the neuroscience of yarncraft is a relatively recent phenomenon. This work proposes to embody the relationship between yarncraft and its neurological benefits with a physical art project. This project will take the form of a large crocheted e-textile brain sculpture with embedded LEDs whose illumination is controlled live by a brain-computer interface worn by a yarncrafting practitioner. This sculpture visualizes the changes in the neurology of the yarncrafter.

Yarncraft and Cognition – Creativity and Cognition 2017 by Andrew Quitmeyer on Scribd

Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological Exploration

This paper outlines Andrew Quitmeyer’s PhD work developing a design framework for interacting with wild creatures and biological field work.

Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational… by Andrew Quitmeyer on Scribd

Abstract
This research aims to develop and evaluate a design
framework for creating digital devices that support the
exploration of animal behaviors in the wild. This paper
quickly shares the main concepts and theories from the
fields forming Digital Naturalism’s foundation while
presenting the key challenges emerging from these critical
intersections between field biology and computational
media. It then reviews the development of this research’s
hybrid methodology designed specifically for its multi-year
series of “Qualitative Action Research” fieldwork carried
out at a rainforest field station.
This paper analyzes the resulting on-site ethnographies,
workshops, design projects, and interactive performances,
whose take-aways are synthesized into design guidelines
for digital-natural media. This framework, itself, is then
evaluated via an extra iteration of fieldwork and the results
discussed. Finally, the paper identifies targets for continued
research development. Further areas of interest are
presented which will promote Digital Naturalism’s
progression into its own topic of study.

Hiking Hacks: Workshop Model for Exploring Wilderness Interaction Design (DIS 2018)

During our Digital Naturalism Conference, I will actually have to go full-on meta-conference  and present my research about the workshop model for Hiking Hacks at DIS 2018

http://dis2018.org/111-sessions-tuesday.html

Here is a full “pre-print” downloadable copy of the paper i will present

DIS_Hikinghacks_Revised_Final_PREPRINT

 

Hiking Hacks: Workshop Model for Exploring Wilderness Interaction Design (Preprint) – Andrew Quitmeyer by Andrew Quitmeyer on Scribd